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Minority Report: Everybody Runs Let's go back one year from the last game to 2002. A movie starring Tom Cruise titled “Minority Report” was released and eventually received an Oscar nomination and won 16 awards around the world. “Minority Report” had everything: futuristic weapons, cops and environments, as well as mutants who could look into the future. With a society bent on eliminating crime by stopping it before they happen, a glitch puts John Anderton, Tom Cruise's character, against his own people. If only there was a Pre-Cog machine for video game abominations. Maybe Activision would have been stopped from making the video game tie-in. First, let's get to the most obvious problem. The characters in the game aren't the ones in the game. Sure, John Anderton and the names of the other characters are there, but the likenesses are not. In a movie with such high profile actors like Cruise and Colin Farrell, it's important to get the likenesses and voices of the actual actors to make the game feel more like the movie. Due to monetary reasons (or Scientology...) Tom Cruise isn't in the game. If that's not a problem, then the fact that the game's story is a spin off of the movie, might be. The game controls very poorly and it's actually the host to some very uninspired gameplay. The levels are way too short to fully enjoy and there are rarely any times where the player absolutely has to take out all of the enemies in any given time. Most of the time, running straight to your objective is just as viable an option as any, making the game a bit too easy at times. As with many games, there are escort missions. Usually, games let the player know when the character being escorted is being hurt. Unfortunately, Minority Report doesn't do that at all, leaving the player to both babysit and play a guessing game if he/she is drawn away from the character that's supposed to be protected. The AI for the allies and escorts in the game is just plain abysmal, making it difficult to do what the game wants the player to do. Then there's what has to be the most annoying aspect of the game: if the mission is failed, either by your own doing or the AI's, the level restarts. The levels are pretty short but there are some pretty difficult fights in the latter stages of the game, which can bring some of the most frustrating parts of the game. |





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