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A great amount of focus that much of the media has acknowledged when it comes to this game, is the time spent as Altaïr -- it’s been rumored that the game may not stay in that setting the whole game, leading to a great conspiracy. Ubisoft’s been very quiet on the storyline front, promising that it will be a great ride from beginning to end. Even though the story by itself looks to pack a punch, the technical side of this game is what really turned heads when it was shown last year. The fluid motions of Altaïr in the trailer wowed people, even if the knee-jerk assumption was that it was like Prince of Persia. Jade Raymond, producer of Assassin’s Creed, said that there are over “800 contextual moves for Altaïr”, adding that almost everything in the environment is interactive, making the comparison to PoP a very weak one. When talking about the amount of freedom in the game, Jade Raymond said, “The freedom to accomplish your missions the way you want is really what we’ve invested most of our time in.” She then, went on to say that there are many ways one can go about a mission and that almost every time, there’s some variable that can change, making that play-through a unique one. Another selling point for Assassin’s Creed, is what Ubisoft calls “Social Stealth”. This is the concept of using the busy streets of any major city to your advantage. With the possibility of being detected by guards being so prevalent, Altaïr now has a way to almost blend into the crowd, making it increasingly difficult for the guards to follow you. However, this is not to say that the crowd is just mindlessly wandering around you. If Altaïr was to do anything suspicious, like climb a wall or run on a high wire, a crowd can gather around him, alerting the guards to Altaïr’s presence and putting him in peril. If he pushes through the crowd in a hurry and one person doesn’t approve of the way he’s being shoved around, there’s a chance that Altaïr could be shoved back, slowing him down and even taking away precious seconds that may have been used for his escape. It’s always good to see a new title rise from seemingly nowhere. Such a unique concept breathes new life into the sometimes stagnant pools of WWII shooters or space marines that gaming sees on an all too constant basis. Ubisoft just might have a blockbuster on their hands with this one and E3’s bound to have some new info on Assassin’s Creed. Page:
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