« Hide Release Notes~ X-Battle a modification for Quake 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Url:
http://www.xbattle.de/ Mail: info@xbattle.de
Feel free to visit us at #battlemod in QuakeNet :)
~ History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
v0.20 ~ February 28th, 2006
fix: cl_weaponConfig(x) client game crash. now all 18 crosshairs are
allowed.
fix: demo / autorecord bug.
fix: cl_weaponConfigX now allows all 18 crosshairs and no longer can
crash the client.
fix: missing grenade and dmg glow texture readded.
fix: map location files now support all valid linebreaks formats and no
longer cuts off the teamchat line.
fix: hud wasnt drawn if g_skipViewEffects was enabled.
fix: server log output now recognizes arenas in tourney games correctly.
fix: hud no longer shows -1 for infinity ammo.
fix: scorebot no longer shows wrong player ids.
fix: spectators can no longer see teamchat from their old team.
fix: chatline linebreaks now restores default messagemode color.
fix: teamchats are no longer played with a publicchat sound.
fix: auto-generated filesnames (demorecord) will now replace invalid chars
with an _ (underline).
add: timeout / timein / time command to pause/unpause a running match
add: teammate hitsounds ( s_altHitsounds 1 only ).
add: Q3 like damage feedback sounds depending on opponents health
( s_altHitsounds 1 only ).
add: 'ClanArena' gametype and voteoption.
add: 'InstaGib' gameplay.
add: gametype 'Duel' as you know it from quake3.
add: si_roundLimit to set roundlimit for round based games like CA
add: match_timeoutLength to control the maximal length of a timeout
before the game goes on.
add: material water for map makers. like in q2dm1 or q3ctf2. mappers will
soon find a tutorial on our homepage on how to add water in your
own maps.
add: different sound files for water effects.
add: match_timeoutCount to control the maximum number of timeouts in
a game per team.
add: match_overtime to control different types of overtime modes.
add: match_overtimeLength to set the length in minutes for each overtime round.
add: match_overtimeCount to set the maximum number of overtime rounds before
the match can end in a tie or switch to sudden death.
add: server cvar match_fallingDamage.
add: server cvar match_selfDamage.
add: g_instaGib cvar to enable/disable instagib gameplay.
add: 'instagib' as callvote option to (dis)allow instagib gameplay.
add: netto stats in Team DM scoreboard.
add: colored pings depending on ping times as you know it from osp.
add: cl_gimmikMod ( whos the first? ).
add: coach functionality from osp. ( coach, coachInvite, coachDecline, coachKick etc. )
add: g_onlyArmorTD added to change between full and armor only teamdamage.
chg: various fixes to improve gameplay smoothness.
chg: sg glow adjusted.
chg: si_teamDamage restored to id default to avoid a conflict with the current
1.0.6 linux patch.
chg: all hud symbols and pickable items are now drawn in picmip 0 regardless
of your image_downSize settings ( except ctf flags ).
chg: new overtime + timeout control commands added to Kuh3Liga + ClanBase
hardconfigs.
chg: gameclock forced to be count up in overtime mode and clock color will
change to yellow to indicate overtime mode.
chg: scoreboard background color changed to a transparent black.
chg: all black colorcodes are replaced to white at the summary board.
( to allow readable auto-screenshots for leagues )
chg: following player and waiting on more player string replaced to the top of the
HUD.
chg: addloc / delloc / listloc are no longer cheat protected commands.
chg: weaponicon colored background border removed in statusbar and replaced with
a real weapon icon.
chg: statusbar font changed.
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