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Madden Home: Marvel: Ultimate Alliance Preview

By: David Light - Published June 30, 2006 at 1:45 AM EDT - Writer Archive
Marvel fan or not, this comic book series will surely grab your attention, let's see if David Light can set a spark before this game even debuts.

Developer: Vicarious Visions
Publisher: Activision
Genre: Action/RPG
Platform: Nintendo Wii
Release Date: Fall 2006
Also On: PS3, PS2, PSP, PC, Xbox 360, Xbox, GBA (contents will vary).
Official Website: http://www.marvelultimatealliance.com

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Fans of Marvel will be ecstatic to hear that Marvel: Ultimate Alliance will be hitting shelves in the fall of 2006 — on up to eight different platforms. The free movement action/RPG adventure game boasts a hefty claim, stating that players will “create their Marvel dream team from the largest roster of Super Heroes™ ever in an epic quest that will determine the fate of Earth and the Marvel universe.” What seems like boastful enthusiasm may actually be much more accurate than one would expect.

In Marvel: Ultimate Alliance , Dr. Doom is back at it again — this time with a newly revamped Masters of Evil. In order to combat this high priority threat, Marvel’s top do-gooders must join forces once again. Revisit nostalgic locations such as Atlantis and defeat the most notorious Super Villains ever to stain a Marvel comic book. Which quite frankly is going to require a lot of alien technology and radioactively conceived Super Heroes – a need that Marvel: Ultimate Alliance looks to address.

Right off the bat players will be able to choose from a roster of 20 different Super Heroes to form their ultimate four man dream team. From Box Office darlings Spider-Man and Wolverine to the grossing dud Elektra, gamers will be able to hack, slash, punch and blast their way through the world in many different character combinations. While it is not certain whether or not this is a realistic depiction of playable characters, it has been confirmed that the game will see a combined list of over 140 popular comic book personas.

As players progress through the world they will be able to customize many aesthetic facets of their experience: such as their team icon, team name and team vehicle. It’s not all about team though. In fact, it’ll be up to you. When leveling up, players can distribute stat points evenly to build a balanced squad, or alternatively stack an individual character to create the ultimate potent Super Hero.

In the world of Marvel: Ultimate Alliance expect to see a plethora of “environmental objects” that can be used as weapons. However if for some reason bashing someone over the head with a light post doesn’t satisfy your thirst for combat, prepare yourself for new chargeable Super Hero Powers, quick combos and grappling. Be wise as to how you approach each situation though, as the missions accepted, objectives completed and ways in which players interact with other characters throughout the game “will have a direct impact on how the story plays out.”

No rightful Marvel game is at home without a multiplayer though, which is an aspect that developers describe to be “robust” in components. Both online and off, in Cooperative play or in a new Competitive Mode players will be able to show their team just what kind of Super Human inner-workings they are made of. Unlike in cooperative, where players work together to advance through the story, Competitive Mode will feature a tracking of in-game stats to see how users stack up against one another, subsequently deciding the experience points gained and how equipment is handed out among the characters.

It’s looking good to be a Marvel fan in 06 — that is as long as Ultimate Alliance doesn’t turn into another X-Men Legends. Which, let's be honest, definitely left a lot to be desired.

First Download the Trailer then you can View the gallery (Xbox 360)

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