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Holding an Xbox controller is not as simplistic as one may think. There is a new style of holding the controller, which can improve a player in close combat if used correctly. This advantageous grip is called the “claw”. ![]() Hold the controller with a traditional grip (right thumb on right thumbstick, right index finger on right trigger). Your left hand should have your thumb on the left thumbstick, and either your index finger or middle finger on the left trigger (preference). Your right hand should have your thumb on the right thumbstick and your index finger or middle finger on the right trigger (preference once again). Now, make some adjustments to your right hand's grip on the controller. Your thumb is now on the right thumbstick as usual, but move your index finger so it is covering the X, Y, A and B buttons. Your middle finger should be over the right trigger. You may notice it can be quite uncomfortable but consider the advantages this can give you. Why should you use the claw if it can be quite uncomfortable? Well, there are multiple scenarios in which it is quite helpful. If you have an Xbox controller in your hand and you are holding it with a traditional grip, what if you need to jump? You would just move your thumb over to the A button. This does take a small amount of time to do but you cannot aim during the process of hitting the jump button. What about performing a weapon glitch such as the famous BXR, an instant kill if the shot is given to the head? Throughout this process, there is a chance your reticule may move away from the opponent’s head due to the other player strafing a tiny bit or your reticule was not perfectly lined up. Have you ever wanted a fix for these faults with a controller? So now you are questioning how can the claw solve these problems? Essentially the claw allows you to have instant access to all buttons without neglecting your aiming. If someone was to charge you when you had a battle rifle out, you could easily BXR him or her with a considerably higher chance of being successful. Upon the melee connecting, you can press X to cancel the animation while adjusting the reticule accordingly, should the enemy’s head not be positioned perfectly for the headshot. Dave “Hotshy” Walsh of Team 3D Halo 2 has been given the nickname “Clawshy” for being one of the first professional Halo players to utilize the claw to great extents. For those who have been following MLG events with the Video on Demand service, his point of view is always quite entertaining to watch because of his versatility. In the recent MLG Pro’s First Annual Pro Choice Awards, he was awarded first place in the “Best Glitch User” category by acquiring 31 out of the possible 37 votes. He has recently been perfecting the double shot, also known as RRX, and is improving constantly. The claw is a small but sometimes uncomfortable change you can make to improve your skill and be more effective in close range battles. After one year of Halo 2 tournaments, the game is considerably different at the professional level. There are numerous weapon glitches allowed in tournament play and the practical uses of them are quickly becoming a standard in experienced play. More and more players are adopting the claw or variations of it because they are quickly understanding its importance. Image courtesy of Team EG (www.myeg.ca). |


















User Comments
Try to claw with both hands - use your left thumb for the Dpad and your left index finger for the left analog. Now that is oldschool, but beyond uncomfortable.! (Ghost Recon days of XBL) :)
BTW, I apologize if this article has some outdated information (Team EG with a Halo 2 team? Not anymore) but it was written nearly four months ago but was not put up due to other priorities.
I'll quickly run these down for you:
BXR - Full clip with a Battle Rifle. Hit B to Melee, X to stop the melee after it connects (this will let you shoot instantly), and then R to fire the shot. If it's a headshot, it'll kill someone instantly.
BXB - Hit B to Melee, X to cancel (full clip) or start a reload (non-full clip), and B for another melee. Pretty effective after a failed BXR up close or against someone with an overshield.
RRX - Double Shot. To keep it simple, hit R twice. R R must happen before the first burst is done. Then press X before the first burst is done. You will see a really quick double shot if done correctly.
LX - When not host of the game, you can throw a nade and press X afterwards. This will do a silent reload (your gun will be reloaded in a few seconds but you can shoot and melee during this time).
YY - Double tap. If you time the right, you can quickly finish a reload.
BX - Use the same way as YY.
YBYY - If you hit this as fast as possible, you will get a really quick weapon switch. If you have a Plasma Pistol and Battle Rifle, you could fire the burst from the PP and then quickly switch to your BR.
There's probably a million more I am missing.
The only reason to hold a controller like that is to get your finger access to more buttons.
It's going to be interesting to see what happens when controller gamers get to play FPS games with keyboard and mice users. I hope they've got more than 2 claws ready to play the kb/m'ers.
Another reason Unreal Championship still blows H2 out of the water.
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