« Hide Release NotesNotes for version 1.34
add: CTF flag icons can be colored in the hud
add: sample huds in hud/
add: Runningman's playershadow and much-improved 3W font, thanks
add: hemostick's RL explosions
add: color T and color E for superhud elements to use red/blue stupidity
set *bgcolor* for these, even for images - see hud/old.cfg
chg: cg_teamChatsOnly controls whether or not mm1 reaches the chat window
but ALL chat is ALWAYS added to the console buffer regardless
chg: moved the status bar to the superhud
deleted cf_Statusbar, ch_statusbarStyle, ch_graphs
chg: moved the weaponlist to the superhud
deleted ch_weaponList
chg: moved the netgraph to the superhud
deleted cg_lagometer
chg: removed hudstyle, hudnext, hudprev
chg: cg_nomip changes require a vid_restart
chg: cg_nomip 4 affects rocket and grenade explosions
chg: cg_nomip 8 only affects the grenade itself
chg: player settings (rail, pmskins) use cpma colors only
chg: CPM GL self-damage is 50% and uses the 50/50 rule for H/A
i.e. is consistent with all other self-damage in CPM
chg: VQ3 is allowed to use inconsistent weapon respawns
chg: VQ3 is allowed to use dlights on FCs
chg: unpause and timein play "prepare to fight" instead of klaxon
chg: pickplayer renamed to pick, and is no longer an alias for invite
chg: pick automatically adds the player to the team
chg: can't invite or pick speconly players
fix: various superhud nits
TextAlign C misbehaved if X was non-zero
BGColor was halving Cv
fades were starting at white instead of element color
fix: prosound was falling back to PVS for idlers with RG/LG
fix: "drop weapon" wasn't enforcing the reload wait
1.33 RELEASED
30 comments - Saturday, 15 July 2006 by arQon
Get it here!
The infamous changelog:
Notes for version 1.33
IMPORTANT: This release contains ALL the CPMA content except for the maps.
This is a new (and ongoing) policy. Admins can (and should) delete ALL
old z-cpma-pakXXX.pk3 files from their servers, INCLUDING z-cpma-pak100.
add: the "superhud" begins... :D
check hud/hud.cfg (and the docs if we've written them yet :P)
add: ch_file (default: "hud") to select the hud file
custom huds MUST be in your cpma/hud/ dir, MUST end in .cfg
and MUST NOT be called "hud" if you want to customise it
add: reloadHUD command
add: cg_error, so you can actually see why a client fatal'd out
the shader debugspew messages id left in always flush the console
add: enabled s_announcer (3 years after originally adding it :)
add: Hellchick's announcer sounds: "s_announcer hellchick"
add: #S chat token - item in sights
add: a bunch of custom loc files for CTF maps, thanks to MassMan
chg: re-generated the PM skins as picmip0
chg: default reload for instagib is the gameplay's RG reload
chg: allow voting for obsoleted maps (cpm3/4/11/13/18)
chg: gauntlet range increased slightly
(to compensate for fixing the id muzzlebug in 1.32)
chg: CPM uses "absolutely honest" knockback rules
no artificial vertical boost
chg: CPM RL is unbiased
chg: deleted a whole bunch of hud-related cvars
cg_drawTimer, cg_drawFPS
ch_drawFollow, cf_Following
ch_drawSpeed,
ch_drawPickup, cf_Pickupstring
ch_fragMessage, cf_Fragmsg
cf_Vote
cf_CrosshairNames
ch_consoleTeamChat, cf_Teamchat
cg_teamChatHeight, cg_teamChatTime
cg_drawTeamOverlay, cf_TeamOverlay, ch_teamBackground
ch_powerups, ch_flags
ch_scores, ch_skinScores
chg: cg_thirdperson 1 only available in demos
chg: updated the defaults for a few client cvars
cg_deadBodyDarken 1
cg_enemyColors 2222
cg_enemyModel sarge/pm
ch_drawWeaponSelect 0
chg: MOTD maximum line length is now 60 chars
chg: MOTD line 3 is now available (lines 1 and 2 are still reserved)
chg: using "use item" with no item (i.e. as a signal) doesn't whine
chg: removed cg_centertime
"centerprint" messages ONLY come from the server now
and may not be hidden/ignored by players
chg: use a much better RNG for cointosses and "callvote random x"
fix: issues with excessively-sharded GA players picking up YAs
fix: re-enable bot "hunting" in instagib
fix: VQ3 battlesuit was using CPM "alternate spawns"
fix: splash damage could weasel its way through thin non-axial surfaces
fix: scoreboard getting "stuck on" in some MVDs
DEV: weapon ammo and box ammo reduced significantly
DEV: spawn locations are biased by enemy position rather than corpse
DEV: BFG is a 2000ups 100dmg projectile with no splash and 1250ms reload
« Hide Release Notes
User Comments
It's pretty crazy in pubs in this game, you either find first time players or ridiculously good people o.O
just ecking cs:s need
1.40 Game Version
CAL currently uses Quake 3 v1.32c with CPMA 1.32.
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!